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Oh, I'd like to hang but I gotta juice!
~ Sonic after dodging a Buzz Bomber's fire in the pilot episode of 'Sonic the Hedgehog (SatAM)

Let's head back to the planet that's as cool and blue as me!
~ Sonic the Hedgehog

My... That's a pretty snazzy performance there!
~ Sonic the Hedgehog

Alright! Our next adventure awaits us, so there's no time to waste! Yeah! We're SONIC HEROES!
~ Sonic the Hedgehog

Sonic the Hedgehog is the main protagonist of the same name series.

Wikia Match-Ups

Possible Opponents

Information

Background

  • Name: Sonic  the Hedgehog
  • Height: 3'3 ft (100 cm)
  • Weight: 77 lbs. (35 kg)
  • Age: 15-17
  • Leader of the Freedom Fighters

Natural Abilities

  • Spin Attack: Sonic curls into a ball while rolling along the ground.
    • Spin Jump: A variant of Spin Dash used to attack enemies mid-jump.
      • Double Jump: Sonic performs a jump that propels him upwards while already in the air.
    • Spin Dash: Sonic rolls in place to charge up, then dashes forward at high speeds rolling.
    • Homing Attack: While in the air, Sonic performs a high-speed Spin Dash towards the nearest enemy.
      • Focused Homing Attack: A powered up version of the Homing Attack that allows sSonic to perform Homing Attack that either do more damage, or lock onto at most, 6 targets.
    • Blue Tornado: Sonic uses the Spin Dash to circle around an opponent in midair at high speed while leaving a blue aura trail. The resulting slipstream creates a tornado effect that forms a blue cyclonic vortex of air around the opponent.
    • Insta-Shield: An air shield Sonic can create by rapidly spinning, vibrating molecules in the air to block attacks for a second or so.
    • Drop Dash: Sonic performs an instant Spin Dash the moment he touches any type of land.
    • Bound Attack: A downward spinning attack that makes Sonic bounce into the air. Can be used repeatedly to reach higher places.
  • Super Peel Out: Sonic runs in place to build up speed before zipping off.
  • Sonic Boost: Sonic envelops himself in some sort of aura and propel himself at higher speeds than normal, while acting as a sort of battering ram to enemies in front of him.
  • Sonic Wind: Sonic summons a whirlwind to an opponent’s position to ensnare and damage them.
  • Sonic Storm: Sonic jumps in the air or stays on the ground and performs a spin dash that releases a shock wave that damages enemies.
  • Sonic Heal: Sonic can heal himself by vibrating his molecules at high speeds, healing any physical damage he may have received.
  • Somersault Kick: A midair somersault maneuver followed with a kick, which creates a projectile energy wave that can damage or stun opponents.
  • Magic Hands: An ability that can destroy, shrink and entrap enemies in small spheres that Sonic can throw as a projectile. Must be initiated by a short range
  • Time Stop: An ability that stops time for 10 seconds.
  • Chaos Control: The ability to bend time and space, as long as Sonic at least one Chaos Emerald. Sonic can stop time, slow time, and teleport himself and other objects.
  • Time Break: An ability that slows down the flow of time, giving Sonic extra time to react to his environment.
  • Hyper Mode: A mode that enhances Sonic's speed, strength and allows for more powerful special attacks.
  • Quills can apparently sense danger (mentioned in Secret Rings)

Equipment

Super Sonic

  • Super Sonic Boost: An enhanced version of Sonic’s boost ability. It moves faster and surrounds the user in an aura of chaos energy.
  • Bolt of Lightning: A bashing attack where Super Sonic will move so fast he gains a blue aura and becomes a lightning bolt of sorts.
  • Arrow of Light: Super Sonic bashes into his enemies at extreme speeds.
  • Deflect: An ability that allows Super Sonic to project an energy shield from his hands to shield and redirect projectile attacks and objects.
  • Super Sonic Energy Blast: A series of amped homing attacks followed by an energy blasts released from the hands at an opponent.
  • Positive Energy Aura: Thanks to Sonic absorbing all of the positive energy of the Chaos Emeralds, Sonic has a natural positive aura that allows Super Sonic to pacify evil or angered creatures.

Hyper Sonic

Feats & Stats

Faults & Weaknesses

  • Cocky
  • (For the most part) Can't Swim
  • Aquaphoia, anything more than a shower will get him afraid
  • Makes up plans as he goes which can sometimes work and sometimes backfire
  • One of the worst fanbases in history
  • Sonic '06 and Rise of Lyric

Gallery

Trivia

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